Experienced developer with multiple games released looking to contribute to projects with a quality-driven mindset (short and middleterm missions).
Curious, autonomous and motivated, I can operate on multiple domains and adapt to a large range of missions (Gameplay, Tools, UI, AI, etc.).
Clients

Experiences

Brainbug Studio (2016/2017)
Role : Gameplay Programmer
Tasks : Gameplay, UI, Tool, AI, API (Facebook, Admob, IAP, Playfab), Optimization
Team size : 3 to 8
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Black Sheep Studio (2015/2016)
Role : Lead Gameplay Programmer
Tasks : Code Architecture, Gameplay, UI, Tools, AI, Optimization, Prototyping
Team size : 8
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CERV (2014/2015)
Role : AI Programmer
Tasks : Research and Development of an Intelligent Agent

Lusis (2012/2013)
Role : Generalist Programmer
Tasks : Work on international finance projects (Caisse d’Epargne, CIBC, NETS)

Cyanide Studio (2011)
Role : Gameplay Programmer
Tasks : Gameplay, UI, Prototyping
Team size : 15
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Game Jams





Source Code
- Game Jam entry : Rocket Man (C++ / Qt)
- Inventory (C#)
- Character Stats (C#)
- Unity Character Stats (Unity / C#) — WIP