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Clément Grenier – Freelance game developper (7+y)

Experienced developer with multiple games released looking to contribute to projects with a quality-driven mindset (short and middleterm missions).
Curious, autonomous and motivated, I can operate on multiple domains and adapt to a large range of missions (Gameplay, Tools, UI, AI, etc.).



Brainbug Studio (2016/2017)

Role : Gameplay Programmer
Tasks : Gameplay, UI, Tool, AI, API (Facebook, Admob, IAP, Playfab), Optimization
Team size : 3 to 8
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Black Sheep Studio (2015/2016)

Role : Lead Gameplay Programmer
Tasks : Code Architecture, Gameplay, UI, Tools, AI, Optimization, Prototyping
Team size : 8
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CERV (2014/2015)

Role : AI Programmer
Tasks : Research and Development of an Intelligent Agent

Lusis (2012/2013)

Role : Generalist Programmer
Tasks : Work on international finance projects (Caisse d’Epargne, CIBC, NETS)

Cyanide Studio (2011)

Role : Gameplay Programmer
Tasks : Gameplay, UI, Prototyping
Team size : 15
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Game Jams

Source Code